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PuzzleStones by AkiesGames

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PuzzleStones by AkiesGames

It’s not often you see a new game for Symbian these days, but we have one here which we think should really be looked at and tried out.The developer was kind enough to drop us an email with lots of useful information, videos, images too (Wish they all did that )

So, what is the game about? The store description pretty much sums it up for us but we have a better one just for our readers:

The game features:
-100 levels to complete, offering hours of entertainment.
-Multiple difficulty levels, catering to gamers of all abilities.
-5 different modes, delivering radically different experiences.
-10 beautiful locations to explore.
-2 player mode on the same phone.
-16 pre-populated leaderboards to compete in.
-10 special challenges, providing added longevity.
-3 song soundtrack, made up of original music.

We have 2 main innovations that set us apart:
-Gap based gameplay: The player makes matches of 3+ pieces of the same
colour, but they don’t have to be next to each other – you can have
gaps of up to 2 spaces between each one. As such, there’s loads of
potential matches on the grid, but the fewer the gaps and the more
pieces in the match, the better the score. There are large bonuses for
matches without gaps, and scoring scales accordingly.
-No gravity: Matches are made in horizontal or vertical lines, by the
player swiping from one end to the other. When we refill the grid we
refill in the direction that was swiped. So say you make a horizontal
match we slide the remaining pieces along from right to left or left
to right based on the which end the player started their selection at.

The end result is a system where the player can get going and making
matches immediately, but as their skill grows they can start to shape
the grid layout themselves, moving pieces across the board to where
they need them.

This way, with some planning, the player can actually construct high
value matches with few gaps through a sequence of moves. There’s no
luck, no punishing rounds just because the game decided to give you
harsh refills. It’s even possible for highly skilled players to build
8 piece matches with no gaps on a regular basis! This need to scan the
whole grid also helps to make the game more involving.

Sounds good doesn’t it ?

I have to admit it looks good too:

And another cracking point with this game is that it is compatible with pretty much every Symbian 9+ Touch phone out there, even S60 v5 !You can get this game for the very low price of just £1.50 from Nokia store

Are you a developer and would like your App/Game to be shown on Symbian-Developers? You can contact us here.

The post PuzzleStones by AkiesGames appeared first on Symbian Developers.


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